monomods: (dont do the fwickle fwackle)
[personal profile] monomods
As with last round, we've decided to have a feedback post for round 2! Thank you all once again for participating, and for those of you who didn't get a chance to participate thank you for coming along on this wild and wonderful ride with us anyway. While we're especially looking for feedback from players to see what we can do to improve and upgrade the workings of the game itself, anyone can comment with anything in particular that you noticed. As with last time, the only thing that we require is that you put a name to your critique - to that end, anon commenting is disabled.

There are a few things that we as a mod team are aware of, and things we've been working to change! Those issues and changes are the following:

First of all, you have our sincere apologies for the way a few trials and situations played out this round - there were a few things that were accidentally set up in such a way that was completely unwinnable, and while it was unintentional on our part that doesn't excuse the fact that it was frustrating and unfair to our playerbase. We're sorry, as a lot of that was on us from an organizational standpoint, and we should have implemented changes to our system a lot more firmly than we did, more quickly than we did.

On that note, a few details regarding the way we set up trials have been changed. From here on, there will be no more asking Monobear to conceal crucial evidence, nor will the mods be issuing "saves" from the bear for any reason outside of "We completely screwed up in giving you guys sufficient evidence."

Don't worry, however! We have also changed evidence protocols to streamline the entire process. This is something we received crit on in the last round, and while we had rough patches in this round as well, we've worked out an organizational system that will allow us to see immediately whether a trial is solvable, both with regards to the culprit and figuring out what happened.

From here on, we'll do our best to ensure that there are no more trials that are accidentally unwinnable. Again, you have our apologies, as well as our gratitude for your patience and understanding.

The other things we've been working on improving with this round include:

Increased efficiency and clarity in handing out evidence during investigations: This is something that really came to our attention this round, and we've been trying to improve the way the mods communicate with the players during the investigation in order to prevent confusion or overly-startling "The room is covered in blood" moments.

Improved pacing: The last few weeks of the last round were said to drag quite a bit, and this time we really tried to focus on keeping the energy of the game up. (We would like to add the caveat that while there was a lot of slowdown during the few days before the trial, that was more or less inevitable, because that week is an incredibly busy one on our end while we prepare to roll endgame out.)

Increased player autonomy: We wanted to avoid an overly-scripted game in which the plot was handed to you. As such, we worked toward allowing for more player-induced sidequests, more "rewards" for taking initiative where appropriate, and actually letting the players themselves decide exactly what sort of ending they wanted to the game. (There's another caveat here: the Golden Ending was an option, not a guarantee, and choosing to gun for that ending and not giving up until they got from it everything that they wanted was entirely a player-made decision. They earned the hell out of that Golden Ending, and it was entirely their choice as players to do so.)

If there's anything else you can think of that didn't work, or anything that did work that you particularly liked, we would like to hear from you! All feedback will be read and taken into consideration, though we may not respond to every one or implement all suggested changes. Of course you're free to discuss amongst yourselves, as well, as long as you keep it civil.

Once again, thank you so much for participating in this round of Dangan Roleplay - it's been a pleasure to work with you as a mod team, and we hope that it was as enjoyable to play in as it was to run. You all did so well, guys - thank you all, and hopefully we'll see you again for Round Three!
monomods: (Default)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with links to two ten-comment threads with two different player characters from the previous week (in this case Week 9). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
Archer: X

monomods: (Default)
[personal profile] monomods
Or at least, the end of Round 2. It's been a wild ride, but now that we're about two weeks out from the end of the round it's time to lay out just how endgame is going to roll.

Note: this is just about scheduling, we will not be answering any questions about plot details.

DANGAN ROLEPLAY ROUND 2 ENDGAME SCHEDULE


7/25-8/6 2014 )
monomods: (in ur school sendin ur nudes)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with links to two ten-comment threads with two different player characters from the previous week (in this case Week 8). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
Goku: X

monomods: Modobear (thats my secret)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with links to two ten-comment threads with two different player characters from the previous week (in this case Week 7). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
Dan: X

monomods: (727)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with links to two ten-comment threads with two different player characters from the previous week (in this case Week 6). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
Archer: X
monomods: Modobear and Modomi (still better Oscar hosts)
[personal profile] monomods
Gooood evening, sweet players! It’s motive day again tomorrow and we have another big one for you.

Tomorrow, once everyone is good and scattered for the day, the gates between the floor are going to lock tight. For the rest of the week everyone will be trapped on one floor until someone dies.

In the interest of keeping things fair and even and terrible, we’ve taken the liberty of pre-organizing what floors everyone will be stuck on.

Floor 1
Sycamore
Kirei
Cammy
Beat

Floor 2
Schuldig
Betty
Adachi
Naomi

Floor 3
Lysandre
Hanbei
Anna
Cecil

Floor 4
Archer
Cynthia
Goku
Dan

Floor 5
Fujimoto
{...}
Sonico
Inaba
Simon

Oh, and the “no sleeping outside the dorms” rule is still in effect. Have fun~! If you have any questions, drop us a comment here or on Plurk. Unfortunately we're not taking requests to switch floors this time around, since unlike Monkey Fever this motive doesn't really contain sensitive material.
monomods: (why can't we be fwiends)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with a link to two ten-comment threads with two different player characters from the previous week (in this case Week 5). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
N/A - well done!
monomods: (in ur school sendin ur nudes)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with a link to two ten-comment threads with two different player characters from the previous week (in this case Week 4). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday at 12 pm EST.

Strikes this week
Jay: X
monomods: Modobear (thats my secret)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with a link to two ten-comment threads with two different player characters from the previous week (in this case Week 2). These can be in the weekly log, investigation, or any character logs that go up this week. Dead characters need only pop in to say hello and let us know you're still here.

You have until Friday before the body discovery post to comment.

Strikes this week
Mr. H: X
Saki Hanajima: X
Frank Archer: X
monomods: (dont do the fwickle fwackle)
[personal profile] monomods
It's that time, everyone! Weekly check-in!

Just comment below with a link to two ten-comment threads with two different player characters from the previous week (in this case Week 1). This can be in the weekly log, the opening ceremony or the intro log.

You have until Friday to comment.
monomods: Modobear and Modomi (still better Oscar hosts)
[personal profile] monomods
Goooooood evening, dear Dangan Roleplayers! First off, we'd like to congratulate the 30 of you on surviving the Cornucopia that was reserves and the wait from Wednesday on to actually get into the game proper. We mods are incredibly pleased with the turnout and are eager to get this shindig underway.

However because we had to wait an extra few days to fill our cap and it's a touch late in our modly timezone, we have a question that we'd like you lot to answer: When should the game begin? We have three options and whichever gets the most votes is the one we'll go with.

A) We begin tonight

It's only Tuesday, after all, and there would still be over a week before the first murder. We can do the first death roll and have the intro log up in a couple of hours. If we go with this plan, then the weekly post will go from Wednesday to Sunday this week, because there's no murder planned for the weekend.

B) We begin next Monday

We said the game would begin the week after apps closed and we could stick to it. This would mean a week of waiting but we would be starting on a fresh Monday.


A separate poll will go up next week about when's the best time to post investigation/trial logs, but we want everyone to get settled in and get a feel for the game first. Feel free to ask any questions while you're here and we'll do our best to answer them. It's all in your hands, DRRP-ers!

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