monomods: (dont do the fwickle fwackle)
Monomods ([personal profile] monomods) wrote in [community profile] superhighschoollevelooc2014-02-19 11:11 pm

Feedback Post!

Hello darlings, sorry this has been so long in coming! We wanted to make sure that we had everything straight for what we’re going to change and what we’re going to keep the same. So bear with us while we run down the proposed changes, and absolutely feel free to give your own feedback in the comments. This post is open for everyone to reply to, not just players from round one, but anon commenting is disabled.

Overall, the trial system will remain unchanged in round 2. However, along with our overall more strict look at activity, we’re going to be much more strict about the required tag-in count. Remember, temporary hiatuses are still just fine as long as we the mods know about them. If you completely miss an investigation and trial without telling the mods, we will contact you about your character becoming the next victim.

The investigation system also seemed to come down to almost an art form by the end, so that too will remain mostly unchanged. However, one thing is that the amount of Evidence Bullets to be found will be stated at the beginning of the investigation, with a running tally being kept as the investigation progresses. This is to attempt to sustain activity through the investigation.

Death Rolls will be done on Sunday of the week before that death is slated to happen. This will effectively give the involved parties two weeks to hammer out the details of the crime, as opposed to the 3-5 days we tried to go for this round. This is simply because some of our best murders in round one were the ones that were planned more extensively, and we want round 2 to be even better than round 1.

There will be far fewer NPCs, especially in the endgame. We can’t say much plotwise, but we can say that aside from our beloved series mascot Monobear there will only be one other major mod-played NPC in the game.

There also won’t be any Hope Stars to turn in for regains. Instead, we’ve come up with a new system that involves much less HTML and mod tears. Every 20-comment thread will be worth a monocoin to be used in the Monomono Machine, which will be stocked with regainable items from the player characters. Unfortunately, it’s also going to be stocked with 90 other items from the actual Dangan Ronpa games. With every thread, there’s a 1/10 chance of regaining a player item, and a one in two chance of regaining one of your items.

Additional app sections: there will be two new sections, and an additional requirement for a third.
Character Underwear - exactly what it says on the tin. What kind of drawers does your character wear?
Regainable items - a list of five physical items from your character to go in the Monomono machine.
Canon Point - since round two will have memory loss, we ask that you give us two canon points, one that your character will remember and one that they will eventually regain memories of. Characters reapped from round 1 will automatically have “Post-round one of DRP” as their second canon point, although you are allowed to choose an earlier point for their first canon point. This includes SDR2s and DR1 survivors who appeared in round one. Round 1 reapps (that is, the 20 player characters, not counting DR1s and SDR2s) will count as their own canon, meaning that there is a “cast cap” of four round 1 reapps for round 2. More details on these sections and who’s appable and who’s not when we get the new app written up.

Round 2 will have 30 available character slots. In addition, we’re raising the cast cap to four characters per canon/company.

Round 2 will also have a much more strict AC (for characters who are still alive - dead characters still just have to check in as a formality): Two ten-comment threads with two different characters per week. AC threads can still come from the weekly mingle log, the body discovery/investigation log, or any player-posted logs from the check period, but again since the trials have their own activity requirements they are ineligible for the activity check. Failure to meet AC without informing the mods will result in a strike. Two weeks in a row will result in an automatic death roll. AC will go up on Sunday for the previous Sunday-Friday, and will close at 00:00 (EST) on the following Friday.

We would like to hear your feedback on what you thought about switching to a 3:1 OOC:IC day ratio for the endgame. Did this work for everyone? Would it work better if it was longer? Shorter? We do know that next time we will finagle the final trial to be OOCly on a Thursday+Friday+Saturday.

If there’s anything else that you think of that didn’t work, or that worked particularly well, please leave us some feedback! We want round 2 to be even more fun than round 1, and to do that we need to work out the bugs in the system.

Once again, thank you all so much for helping to make Dangan Roleplay such a phenomenal experience. It’s been a pleasure to mod, and we hope that it’s been just as much of a pleasure to play in. Thank you all, and see you again for Round Two!
bitter_sweet_anarchy: (Default)

[personal profile] bitter_sweet_anarchy 2014-03-04 07:42 am (UTC)(link)
Hi there! I'm another spectator who just found out about this relatively recently through a friend, and I more or less tried my best to backtrack and read through everything to prep in my app for Round 2. As a huge fan of both Dangan Ronpa, which I played through last summer and became immediately obsessed with, and Ace Attorney, which is a series very near and dear to my heart and has been for some time, I'm incredibly impressed with the amount of effort and love that both the mods and players have put in to making this roleplay work. Everyone truly did a fantastic job at capturing the breakneck pace and captivating atmosphere of Super Dangan Ronpa 2, with tense murders that played well with the spontaneity of a roleplay setting. Where the actual series is carefully plotted, a roleplay with random elements such as this one does not quite have that luxury; however, this turns into quite the strength in regard to the narrative, especially when someone is given the chance to shine in the culprit and victim roles! I was thrilled to see that you guys truly made the series into something of your own while the whole thing was truly such a sincere love letter to the series, especially the second game. The characters, even ones that came with other characters from their respective canons, were all so different and interacted in ways that truly made the events that much more enticing. A unique and varied cast is certainly a staple of the Dangan Ronpa series, and a group as diverse as this one truly helped make the series into something of its own. While the quick pace of the game will probably be offputting to some, I feel like it is quite necessary in capturing the frantic feel of the series, and the established system, while heavy on the players requiring posting at a blistering pace, sincerely shines during the trials and investigations.

I am very much interested in seeing how memory loss is going to play a role in the plot of Round 2, and how it will affect certain characters; I'm sure that given the popularity of the roleplay, we will see plenty of newcomers interact with the maximum of four veterans who will be returning, which is perfect and keeps the cast fresh and exciting. Thankfully, the fact that returning players will have their memories wiped of the events of Round 1 by obligation will definitely settle any concerns regarding the experiences of newcomers being ruined by returning characters that let too much slip...the fact that memories will be regained slowly will also probably give away however much is necessary for the plot to progress. I'm sure both mods and returning players will use this aspect of the game intelligently and advantageously, resulting in quite a few interesting and despair-inducing scenarios! However, the fact that there are going to be 30 characters playing this round seems like it's going to be quite interesting and chaotic; I do look forward to seeing how it unfolds.

It is a relief to hear, though, that NPC involvement will be drastically reduced in Round 2; I, too, believed that the finale in particular was NPC-heavy to a fault, and though I understand that this was necessary in playing towards an ending akin to Super Dangan Ronpa 2's, an ending that is more dependent upon the players than the actions of the Future Foundation and their understudies. I was also somewhat disappointed that the ending played out so similarly to SDR2's; while I get that this was intentional, and it put a bit of an original spin on Chapter 6 from the second game, I would have loved to see some major and unique individual twists and turns that I know you Super Duper High School Mods and Super High School Level Roleplayers are capable of providing! You are all incredibly talented and extraordinary people, with amazing potential. I am hooked on seeing what you guys have in store for Round 2, and hope to join you all on this most despairingly maleficent and monstrous malefaction of a roleplay, filled with, as Monokuma would put it, thrills, chills, and kills! Let's get this ball rolling~!
Edited 2014-03-04 08:07 (UTC)