Monomods (
monomods) wrote in
superhighschoollevelooc2014-02-19 11:11 pm
Feedback Post!
Hello darlings, sorry this has been so long in coming! We wanted to make sure that we had everything straight for what we’re going to change and what we’re going to keep the same. So bear with us while we run down the proposed changes, and absolutely feel free to give your own feedback in the comments. This post is open for everyone to reply to, not just players from round one, but anon commenting is disabled.
Overall, the trial system will remain unchanged in round 2. However, along with our overall more strict look at activity, we’re going to be much more strict about the required tag-in count. Remember, temporary hiatuses are still just fine as long as we the mods know about them. If you completely miss an investigation and trial without telling the mods, we will contact you about your character becoming the next victim.
The investigation system also seemed to come down to almost an art form by the end, so that too will remain mostly unchanged. However, one thing is that the amount of Evidence Bullets to be found will be stated at the beginning of the investigation, with a running tally being kept as the investigation progresses. This is to attempt to sustain activity through the investigation.
Death Rolls will be done on Sunday of the week before that death is slated to happen. This will effectively give the involved parties two weeks to hammer out the details of the crime, as opposed to the 3-5 days we tried to go for this round. This is simply because some of our best murders in round one were the ones that were planned more extensively, and we want round 2 to be even better than round 1.
There will be far fewer NPCs, especially in the endgame. We can’t say much plotwise, but we can say that aside from our beloved series mascot Monobear there will only be one other major mod-played NPC in the game.
There also won’t be any Hope Stars to turn in for regains. Instead, we’ve come up with a new system that involves much less HTML and mod tears. Every 20-comment thread will be worth a monocoin to be used in the Monomono Machine, which will be stocked with regainable items from the player characters. Unfortunately, it’s also going to be stocked with 90 other items from the actual Dangan Ronpa games. With every thread, there’s a 1/10 chance of regaining a player item, and a one in two chance of regaining one of your items.
Additional app sections: there will be two new sections, and an additional requirement for a third.
Character Underwear - exactly what it says on the tin. What kind of drawers does your character wear?
Regainable items - a list of five physical items from your character to go in the Monomono machine.
Canon Point - since round two will have memory loss, we ask that you give us two canon points, one that your character will remember and one that they will eventually regain memories of. Characters reapped from round 1 will automatically have “Post-round one of DRP” as their second canon point, although you are allowed to choose an earlier point for their first canon point. This includes SDR2s and DR1 survivors who appeared in round one. Round 1 reapps (that is, the 20 player characters, not counting DR1s and SDR2s) will count as their own canon, meaning that there is a “cast cap” of four round 1 reapps for round 2. More details on these sections and who’s appable and who’s not when we get the new app written up.
Round 2 will have 30 available character slots. In addition, we’re raising the cast cap to four characters per canon/company.
Round 2 will also have a much more strict AC (for characters who are still alive - dead characters still just have to check in as a formality): Two ten-comment threads with two different characters per week. AC threads can still come from the weekly mingle log, the body discovery/investigation log, or any player-posted logs from the check period, but again since the trials have their own activity requirements they are ineligible for the activity check. Failure to meet AC without informing the mods will result in a strike. Two weeks in a row will result in an automatic death roll. AC will go up on Sunday for the previous Sunday-Friday, and will close at 00:00 (EST) on the following Friday.
We would like to hear your feedback on what you thought about switching to a 3:1 OOC:IC day ratio for the endgame. Did this work for everyone? Would it work better if it was longer? Shorter? We do know that next time we will finagle the final trial to be OOCly on a Thursday+Friday+Saturday.
If there’s anything else that you think of that didn’t work, or that worked particularly well, please leave us some feedback! We want round 2 to be even more fun than round 1, and to do that we need to work out the bugs in the system.
Once again, thank you all so much for helping to make Dangan Roleplay such a phenomenal experience. It’s been a pleasure to mod, and we hope that it’s been just as much of a pleasure to play in. Thank you all, and see you again for Round Two!
Overall, the trial system will remain unchanged in round 2. However, along with our overall more strict look at activity, we’re going to be much more strict about the required tag-in count. Remember, temporary hiatuses are still just fine as long as we the mods know about them. If you completely miss an investigation and trial without telling the mods, we will contact you about your character becoming the next victim.
The investigation system also seemed to come down to almost an art form by the end, so that too will remain mostly unchanged. However, one thing is that the amount of Evidence Bullets to be found will be stated at the beginning of the investigation, with a running tally being kept as the investigation progresses. This is to attempt to sustain activity through the investigation.
Death Rolls will be done on Sunday of the week before that death is slated to happen. This will effectively give the involved parties two weeks to hammer out the details of the crime, as opposed to the 3-5 days we tried to go for this round. This is simply because some of our best murders in round one were the ones that were planned more extensively, and we want round 2 to be even better than round 1.
There will be far fewer NPCs, especially in the endgame. We can’t say much plotwise, but we can say that aside from our beloved series mascot Monobear there will only be one other major mod-played NPC in the game.
There also won’t be any Hope Stars to turn in for regains. Instead, we’ve come up with a new system that involves much less HTML and mod tears. Every 20-comment thread will be worth a monocoin to be used in the Monomono Machine, which will be stocked with regainable items from the player characters. Unfortunately, it’s also going to be stocked with 90 other items from the actual Dangan Ronpa games. With every thread, there’s a 1/10 chance of regaining a player item, and a one in two chance of regaining one of your items.
Additional app sections: there will be two new sections, and an additional requirement for a third.
Character Underwear - exactly what it says on the tin. What kind of drawers does your character wear?
Regainable items - a list of five physical items from your character to go in the Monomono machine.
Canon Point - since round two will have memory loss, we ask that you give us two canon points, one that your character will remember and one that they will eventually regain memories of. Characters reapped from round 1 will automatically have “Post-round one of DRP” as their second canon point, although you are allowed to choose an earlier point for their first canon point. This includes SDR2s and DR1 survivors who appeared in round one. Round 1 reapps (that is, the 20 player characters, not counting DR1s and SDR2s) will count as their own canon, meaning that there is a “cast cap” of four round 1 reapps for round 2. More details on these sections and who’s appable and who’s not when we get the new app written up.
Round 2 will have 30 available character slots. In addition, we’re raising the cast cap to four characters per canon/company.
Round 2 will also have a much more strict AC (for characters who are still alive - dead characters still just have to check in as a formality): Two ten-comment threads with two different characters per week. AC threads can still come from the weekly mingle log, the body discovery/investigation log, or any player-posted logs from the check period, but again since the trials have their own activity requirements they are ineligible for the activity check. Failure to meet AC without informing the mods will result in a strike. Two weeks in a row will result in an automatic death roll. AC will go up on Sunday for the previous Sunday-Friday, and will close at 00:00 (EST) on the following Friday.
We would like to hear your feedback on what you thought about switching to a 3:1 OOC:IC day ratio for the endgame. Did this work for everyone? Would it work better if it was longer? Shorter? We do know that next time we will finagle the final trial to be OOCly on a Thursday+Friday+Saturday.
If there’s anything else that you think of that didn’t work, or that worked particularly well, please leave us some feedback! We want round 2 to be even more fun than round 1, and to do that we need to work out the bugs in the system.
Once again, thank you all so much for helping to make Dangan Roleplay such a phenomenal experience. It’s been a pleasure to mod, and we hope that it’s been just as much of a pleasure to play in. Thank you all, and see you again for Round Two!

no subject
Things I thought were awesome:
-The weekly logs were great from an organizational standpoint, and I liked that, between exploring new locations and the absurd shit Monobear and Monomi pulled, there was always something going on to keep the game from getting stagnant.
-Even as an outsider, I could tell that you guys were really willing to work with player ideas for both weekly island plots and intricate murders. I think that allowing for more planning time is a great idea, because it allowed for some great shit like the John+Aradia and Lysandre+Archer+Jumba murders, as well as Sam's completely awesome long con.
-I'm kind of sad that it doesn't seem like Monomi is going to be around next time because god fuckin damnit I loved her. I mean, Monobear was great too, but Monomi was able to have more of an actual relationship with the cast in a way that Monobear really couldn't? It's kind of hard to put into words, but anyway she was handled very well as an NPC and she was a blast to watch.
-I think it was pretty awesome that the characters were basically afforded the ability to become the Dangan Ronpa Avengers at the end. Avengronpas? I am kind of excited to see where that goes.
I mean there's plenty more but if I keep going this is going to get gushy SO
Potential improvements:
-I agree with Redd on really liking the fast, chaotic pace of the trials, but I do think the investigation stage could stand to be buffed a little more. I also feel like there should maybe be some IC incentive for altruistic characters not to confess so quickly? There's a lot of despair in watching a basically good person get brutally executed, but outside of reveals it doesn't make for very fun trials. At the very least, I feel like there should be way to work things out so the more well intentioned murderers turn out more like John.
-I also really like Redd's idea of having mock investigations/trials as test drive kinds of things because A) it does sound like a good way of seeing if the game's a good fit for you and B) it sounds fun as hell and I would love to get a piece of that sweet mystery solvin' action even if I don't get my app in before slots fill.
-I have kind of mixed feelings on the canon Dangans' involvement towards the end... I think if I had to compare it to something, it would be kind of roughly the issues everyone complains about with regard to Ace Attorney 4? Like, I really liked the characters' narrative and how they were worked into the plot and everything was super great, but I feel like they kind of stole the show from the player characters. That doesn't sound like it will be as much of a problem in future rounds, but I think it's something to keep in mind if there's a decision to make Avengronpas important NPCs or something like that.
ALSO I agree with the general sentiment of having more consequence for the dead characters. Everyone being okay gave me the warm fluffies but at the same time I'm glad to hear next rounds won't end with sunshine and rainbows. I like the alternate solutions that Silvie proposed up above, though I think permadeath could have interesting implications too, so long as there is some kind of Recycle Bin type thing.
-Speaking of stuff regarding returning players/characters... I have absolutely no objection to players returning provided they're not, like, given special preference or anything like that. I mean, I doubt that would be a problem, but you know.
Buuuut I kind of want to lean towards encouraging apping different characters from round 1? I was planning on arguing in favor of "characters from round 1 should be NPC only," but the more I think about it the more I get both sides of the argument. I feel like having an entirely new cast of characters played by a mix of new and returning players would fit the flavor of Dangan Ronpa a little more, but with amnesia and the rest of the cast being different I think it would still be a fresh experience. HM HM HM.
-Speaking of things tangentially related to character limits, I think either keeping the limit at three or bumping it down to two would work out nicely. I don't think the issues with some characters being kind of insular I'd be okay with lone cannon warrioring it up, but I think (limited) castmate potential can spice things up a bit. Four feels like a little too much, though.
Anyway that's all I can think of for now. I apologize if any of that was rambly or kind of wishy-washy...
no subject
OKAY SO about returning characters, after thinking about it I'm absolutely okay with this. I think my initial misgivings came from kind of overestimating how many people were returning in general, but it seems like there will be a decent amount of guaranteed slots for new people. Plus, like I said, it's bound to be a fresh experience and things can go in totally different directions!
However, I think I would agree with the retirement clause for the reasons mentioned beforehand, and one that I'm not sure will work out in practice but might to be good to consider. I think that if a character that was a murderer or a victim in a previous round, it would be a good idea to have them default to the opposite in the next round they're apped? Like, say, if John was reapped and he was rolled, he would automatically be a victim unless it realllly didn't make sense.
Also about the cast limit thing... I think I'm going to have to disagree with the observation that characters that were part of a cast were more insular than LCWs, because out of the four canons that had more than one representative, I only noticed three that were really a problem. With the two casts that had three members, the Homestucks were basically everywhere by the end of the game and the Ace Attorneys seemed to interact outside their casts more than inside their casts. I'm not going to say there weren't problems with characters being insular but I don't think it was cast related? I mean, it could end up cast related, but I don't think it was with the three character limit.