monomods: (dont do the fwickle fwackle)
Monomods ([personal profile] monomods) wrote in [community profile] superhighschoollevelooc2014-02-19 11:11 pm

Feedback Post!

Hello darlings, sorry this has been so long in coming! We wanted to make sure that we had everything straight for what we’re going to change and what we’re going to keep the same. So bear with us while we run down the proposed changes, and absolutely feel free to give your own feedback in the comments. This post is open for everyone to reply to, not just players from round one, but anon commenting is disabled.

Overall, the trial system will remain unchanged in round 2. However, along with our overall more strict look at activity, we’re going to be much more strict about the required tag-in count. Remember, temporary hiatuses are still just fine as long as we the mods know about them. If you completely miss an investigation and trial without telling the mods, we will contact you about your character becoming the next victim.

The investigation system also seemed to come down to almost an art form by the end, so that too will remain mostly unchanged. However, one thing is that the amount of Evidence Bullets to be found will be stated at the beginning of the investigation, with a running tally being kept as the investigation progresses. This is to attempt to sustain activity through the investigation.

Death Rolls will be done on Sunday of the week before that death is slated to happen. This will effectively give the involved parties two weeks to hammer out the details of the crime, as opposed to the 3-5 days we tried to go for this round. This is simply because some of our best murders in round one were the ones that were planned more extensively, and we want round 2 to be even better than round 1.

There will be far fewer NPCs, especially in the endgame. We can’t say much plotwise, but we can say that aside from our beloved series mascot Monobear there will only be one other major mod-played NPC in the game.

There also won’t be any Hope Stars to turn in for regains. Instead, we’ve come up with a new system that involves much less HTML and mod tears. Every 20-comment thread will be worth a monocoin to be used in the Monomono Machine, which will be stocked with regainable items from the player characters. Unfortunately, it’s also going to be stocked with 90 other items from the actual Dangan Ronpa games. With every thread, there’s a 1/10 chance of regaining a player item, and a one in two chance of regaining one of your items.

Additional app sections: there will be two new sections, and an additional requirement for a third.
Character Underwear - exactly what it says on the tin. What kind of drawers does your character wear?
Regainable items - a list of five physical items from your character to go in the Monomono machine.
Canon Point - since round two will have memory loss, we ask that you give us two canon points, one that your character will remember and one that they will eventually regain memories of. Characters reapped from round 1 will automatically have “Post-round one of DRP” as their second canon point, although you are allowed to choose an earlier point for their first canon point. This includes SDR2s and DR1 survivors who appeared in round one. Round 1 reapps (that is, the 20 player characters, not counting DR1s and SDR2s) will count as their own canon, meaning that there is a “cast cap” of four round 1 reapps for round 2. More details on these sections and who’s appable and who’s not when we get the new app written up.

Round 2 will have 30 available character slots. In addition, we’re raising the cast cap to four characters per canon/company.

Round 2 will also have a much more strict AC (for characters who are still alive - dead characters still just have to check in as a formality): Two ten-comment threads with two different characters per week. AC threads can still come from the weekly mingle log, the body discovery/investigation log, or any player-posted logs from the check period, but again since the trials have their own activity requirements they are ineligible for the activity check. Failure to meet AC without informing the mods will result in a strike. Two weeks in a row will result in an automatic death roll. AC will go up on Sunday for the previous Sunday-Friday, and will close at 00:00 (EST) on the following Friday.

We would like to hear your feedback on what you thought about switching to a 3:1 OOC:IC day ratio for the endgame. Did this work for everyone? Would it work better if it was longer? Shorter? We do know that next time we will finagle the final trial to be OOCly on a Thursday+Friday+Saturday.

If there’s anything else that you think of that didn’t work, or that worked particularly well, please leave us some feedback! We want round 2 to be even more fun than round 1, and to do that we need to work out the bugs in the system.

Once again, thank you all so much for helping to make Dangan Roleplay such a phenomenal experience. It’s been a pleasure to mod, and we hope that it’s been just as much of a pleasure to play in. Thank you all, and see you again for Round Two!
stitchedupbodyguard: (not sure if)

[personal profile] stitchedupbodyguard 2014-02-20 08:15 pm (UTC)(link)
Hi~ Firstly, I'll just state right away that this was the most fun I've ever had in a roleplaying game. Now that that's out of the way, lets get down to business!

1. Not much to say about the trial system that hasn't already been said. It works out perfectly, at least from my perspective, and it'll work just as well next round without any change. I'm sure the slight "figuring it out" problem will be fixed by itself too, what with new players in the game leading to different opinions. As some other players worry, I rather fondly remember the trials. They were all different, and the bits that kept resurfacing were kind of like running gags, although of course I see the problem again with the whole strip search thing, but that's just a thing that needs to be worked out with those planning it. It's not necessarily bad, just a bit frequent. But I'm sure we can make some more different murders next round.

2. I actually liked how we didn't know how much evidence there was. It made for a good amount of paranoid searching, everyone trying to find as much as they can. Like Aradia-mun said, being told when we find all of them is okay though.

3. I am all for the death rolls in advance. My death roll with Crystal was weeks in advance, and it all worked out so well in the end. Things were planned out extensively, and it made for an impressive case. Giving the death rolls in advance will help players come up with better ideas for the murders. Although, with motives coming out each week, perhaps giving the players the motive in advance would work? I don't know. Maybe it'll help if you keep the surprise intact.

4. This is a lot easier than the hope shards by far, and it sounds like quite a bit more fun too. I love the idea of randomly getting other people's objects. It opens a lot more options of interaction. And of course, the whole "people with natural powers" thing might be a problem, but then again it might not be. And it would lead to players wanting to get more coins so they can regain things.

5. I am okay with keeping the cast cap at three, or lowering it to two if you really have to. One of the best things about the game is that while there was a lot of cross-canon interaction, there was still a bit of in-canon stuff going on. It's comforting in a game like this to have canon mates to interact with, and also builds suspense in the case that one of them murders or gets murdered.

6. One last thing to add. I was happy with the ending to the first round. While it might be a bit saccharine, and a bit of a fixer story, a canon like Dangan Ronpa is allowed a happy ending every once in a while. Not to mention that it left a lot of hooks for future rounds. The shsl despair group is alive, The new group is alive and free to help if they wish, it's a very good ending to what could have been a one round game, and now it's a good start to what could be a multiple round story with much more despairing endings than before, thus giving them more weight.

I guess the only problem I had with it was the final trial. Even though the inclusion of the three NPCs was okay, and maybe even a little required, everything had already been painted out, so the end was sort of inevitable. Although I did like the little twist you tried in it with fake naegi.
Edited 2014-02-20 20:48 (UTC)