monomods: (dont do the fwickle fwackle)
Monomods ([personal profile] monomods) wrote in [community profile] superhighschoollevelooc2014-02-19 11:11 pm

Feedback Post!

Hello darlings, sorry this has been so long in coming! We wanted to make sure that we had everything straight for what we’re going to change and what we’re going to keep the same. So bear with us while we run down the proposed changes, and absolutely feel free to give your own feedback in the comments. This post is open for everyone to reply to, not just players from round one, but anon commenting is disabled.

Overall, the trial system will remain unchanged in round 2. However, along with our overall more strict look at activity, we’re going to be much more strict about the required tag-in count. Remember, temporary hiatuses are still just fine as long as we the mods know about them. If you completely miss an investigation and trial without telling the mods, we will contact you about your character becoming the next victim.

The investigation system also seemed to come down to almost an art form by the end, so that too will remain mostly unchanged. However, one thing is that the amount of Evidence Bullets to be found will be stated at the beginning of the investigation, with a running tally being kept as the investigation progresses. This is to attempt to sustain activity through the investigation.

Death Rolls will be done on Sunday of the week before that death is slated to happen. This will effectively give the involved parties two weeks to hammer out the details of the crime, as opposed to the 3-5 days we tried to go for this round. This is simply because some of our best murders in round one were the ones that were planned more extensively, and we want round 2 to be even better than round 1.

There will be far fewer NPCs, especially in the endgame. We can’t say much plotwise, but we can say that aside from our beloved series mascot Monobear there will only be one other major mod-played NPC in the game.

There also won’t be any Hope Stars to turn in for regains. Instead, we’ve come up with a new system that involves much less HTML and mod tears. Every 20-comment thread will be worth a monocoin to be used in the Monomono Machine, which will be stocked with regainable items from the player characters. Unfortunately, it’s also going to be stocked with 90 other items from the actual Dangan Ronpa games. With every thread, there’s a 1/10 chance of regaining a player item, and a one in two chance of regaining one of your items.

Additional app sections: there will be two new sections, and an additional requirement for a third.
Character Underwear - exactly what it says on the tin. What kind of drawers does your character wear?
Regainable items - a list of five physical items from your character to go in the Monomono machine.
Canon Point - since round two will have memory loss, we ask that you give us two canon points, one that your character will remember and one that they will eventually regain memories of. Characters reapped from round 1 will automatically have “Post-round one of DRP” as their second canon point, although you are allowed to choose an earlier point for their first canon point. This includes SDR2s and DR1 survivors who appeared in round one. Round 1 reapps (that is, the 20 player characters, not counting DR1s and SDR2s) will count as their own canon, meaning that there is a “cast cap” of four round 1 reapps for round 2. More details on these sections and who’s appable and who’s not when we get the new app written up.

Round 2 will have 30 available character slots. In addition, we’re raising the cast cap to four characters per canon/company.

Round 2 will also have a much more strict AC (for characters who are still alive - dead characters still just have to check in as a formality): Two ten-comment threads with two different characters per week. AC threads can still come from the weekly mingle log, the body discovery/investigation log, or any player-posted logs from the check period, but again since the trials have their own activity requirements they are ineligible for the activity check. Failure to meet AC without informing the mods will result in a strike. Two weeks in a row will result in an automatic death roll. AC will go up on Sunday for the previous Sunday-Friday, and will close at 00:00 (EST) on the following Friday.

We would like to hear your feedback on what you thought about switching to a 3:1 OOC:IC day ratio for the endgame. Did this work for everyone? Would it work better if it was longer? Shorter? We do know that next time we will finagle the final trial to be OOCly on a Thursday+Friday+Saturday.

If there’s anything else that you think of that didn’t work, or that worked particularly well, please leave us some feedback! We want round 2 to be even more fun than round 1, and to do that we need to work out the bugs in the system.

Once again, thank you all so much for helping to make Dangan Roleplay such a phenomenal experience. It’s been a pleasure to mod, and we hope that it’s been just as much of a pleasure to play in. Thank you all, and see you again for Round Two!
visionaryblend: (Curiousity won't kill me)

[personal profile] visionaryblend 2014-02-20 05:30 pm (UTC)(link)
I was mainly a spectator for the second half of the game and went and reread what happened before it when I could.

1) The trial system needs a bit of an overhaul. Locke-mun has stated the reason why for the best. Though implementing some stuff like a mod controlled Hangman's Gambit, player controlled Bullet Time Battle and Closing Arguments. When Roxy kept going after Archer, like a dog after a bone, in the same trial it kinda felt like the Bullet Time Battle in game, then the Nonstop Discussion that the trial was mostly comprised of.

I think part of the problem is that the reveals are done as new top level comments instead of being placed in active existing threads for the players to unravel. I dunno, but having the murderer, victims and mods work together to help push parts of the trial along, without explicitly giving the answer to the players. There are some cases where it's fine to blatantly , re: John's trial. The sylladex flub was completely IC for it to happen as John's control over that thing is...finicky at best.

Which was part of what the Hangman's Gambit part of the trial is for. Many time's those anagrams were there to help the players thinking, and I think as mods you can pull it off.

I think grabbing a bunch of people both that were in game and want to be in game, and doing a mock trail to try and figure out a way to implement the stuff from the game, into the rp might have some merit.

2) Once again agreeing with Locke-mun on returning players, though I am not completely in favor of locking them out. Personally I think a limited amount of slots for them to be able to take, let's say 1/6th of the current available slots, would be smart. So at the current 30 available, that would be 5 possible returning players. Still allows for a good amount of new blood while still having some old blood (whether its a new character or a returning character) in the game.

3) Regain items, while neat bring up the problem of internal powers like Madison, Sam, the Homestucks, and so on. A physical represtation of said powers that can be...I dunno absorbed or something, might be a way to go and fix that.

4) Victims. While the dual murderers were a nice twist, I don't remember a time when a player went on a murder spree and took out two victim players, which was kinda disappointing.

5) Evolving Motives, as part of AC I think having a chance to change or add different motives in game to the mods might be an interesting thing. DR2 most interesting cases were Mikan and Komeda because there motives would not of appeared until that point in time where they had knowledge and what not they shouldn't of.

6)...An unpopular opinion I am sure, but with NISA's localization out I think it would be smart for you two to seriously discuss if you want to stick with Oren's questionable translation and localization effort or go with NISA'S questionable translation and localization effort, or some odd mix of the two.
Edited 2014-02-20 17:32 (UTC)