monomods: (dont do the fwickle fwackle)
Monomods ([personal profile] monomods) wrote in [community profile] superhighschoollevelooc2014-08-10 10:50 am
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Feedback Post!

As with last round, we've decided to have a feedback post for round 2! Thank you all once again for participating, and for those of you who didn't get a chance to participate thank you for coming along on this wild and wonderful ride with us anyway. While we're especially looking for feedback from players to see what we can do to improve and upgrade the workings of the game itself, anyone can comment with anything in particular that you noticed. As with last time, the only thing that we require is that you put a name to your critique - to that end, anon commenting is disabled.

There are a few things that we as a mod team are aware of, and things we've been working to change! Those issues and changes are the following:

First of all, you have our sincere apologies for the way a few trials and situations played out this round - there were a few things that were accidentally set up in such a way that was completely unwinnable, and while it was unintentional on our part that doesn't excuse the fact that it was frustrating and unfair to our playerbase. We're sorry, as a lot of that was on us from an organizational standpoint, and we should have implemented changes to our system a lot more firmly than we did, more quickly than we did.

On that note, a few details regarding the way we set up trials have been changed. From here on, there will be no more asking Monobear to conceal crucial evidence, nor will the mods be issuing "saves" from the bear for any reason outside of "We completely screwed up in giving you guys sufficient evidence."

Don't worry, however! We have also changed evidence protocols to streamline the entire process. This is something we received crit on in the last round, and while we had rough patches in this round as well, we've worked out an organizational system that will allow us to see immediately whether a trial is solvable, both with regards to the culprit and figuring out what happened.

From here on, we'll do our best to ensure that there are no more trials that are accidentally unwinnable. Again, you have our apologies, as well as our gratitude for your patience and understanding.

The other things we've been working on improving with this round include:

Increased efficiency and clarity in handing out evidence during investigations: This is something that really came to our attention this round, and we've been trying to improve the way the mods communicate with the players during the investigation in order to prevent confusion or overly-startling "The room is covered in blood" moments.

Improved pacing: The last few weeks of the last round were said to drag quite a bit, and this time we really tried to focus on keeping the energy of the game up. (We would like to add the caveat that while there was a lot of slowdown during the few days before the trial, that was more or less inevitable, because that week is an incredibly busy one on our end while we prepare to roll endgame out.)

Increased player autonomy: We wanted to avoid an overly-scripted game in which the plot was handed to you. As such, we worked toward allowing for more player-induced sidequests, more "rewards" for taking initiative where appropriate, and actually letting the players themselves decide exactly what sort of ending they wanted to the game. (There's another caveat here: the Golden Ending was an option, not a guarantee, and choosing to gun for that ending and not giving up until they got from it everything that they wanted was entirely a player-made decision. They earned the hell out of that Golden Ending, and it was entirely their choice as players to do so.)

If there's anything else you can think of that didn't work, or anything that did work that you particularly liked, we would like to hear from you! All feedback will be read and taken into consideration, though we may not respond to every one or implement all suggested changes. Of course you're free to discuss amongst yourselves, as well, as long as you keep it civil.

Once again, thank you so much for participating in this round of Dangan Roleplay - it's been a pleasure to work with you as a mod team, and we hope that it was as enjoyable to play in as it was to run. You all did so well, guys - thank you all, and hopefully we'll see you again for Round Three!
loveisanopendoor: (Aww)

[personal profile] loveisanopendoor 2014-08-10 05:33 pm (UTC)(link)
Alright boys and girls, I hope you're ready because this is probably gonna get really sappy and I'm already a huge ball of emotion today for various reasons, and I'm sure this is only going to make things worse, but I really can't thank all of you enough, and I do mean quite literally all of you, for making this as amazing of an experience as it was. I knew from the moment I joined up here, especially after that phenomenal mock trial, that I was going to have a fantastic time with all of you, and I most certainly wasn't disappointed in the slightest. Someone said it before, but the roleplay is only as good as the players who are in it, and I genuinely loved tagging around with each and every one of you. I can't wait to get around to all of you in the epi-log, and I'm always down for musebox stuff or whatever you need; you all know how to contact me! Thank you for being such amazing castmates over these past three months; the game definitely would not have been the same without any of you, and through this game, I've made incredible friends and had experiences I don't think I'm going to forget. It's people like you guys that made me remember how much I used to love roleplaying before I took my hiatus many moons ago; I'm so glad that I decided to take a chance and join Dreamwidth to join up with you guys (you can thank Atom for that one)!! Seriously, for an impulse pick-up for the mock trial, I was stunned at how positive the response to Anna in the game was, and I'm really thrilled that she got to have such great CR with all of your characters. I hope that she'll continue to have that great CR in future games, but you're all such sweethearts, really.

Throughout the game, it was incredibly clear that everyone, whether they ended up a survivor, a murderer, or a victim, especially our lovely mod staff who I know for a fact worked themselves to the bone to make the best experience possible for us, gave as much effort as they could and tried their hardest to give the best investigations, trials, sidequests, you name it, and were incredibly friendly and accommodating while they did!! I think a lot of the murders turned out to be really interesting, right from the outset, and steps were taken throughout the game to ensure that they were kept fresh and fun to play out. I do agree with Ran's suggestion that a character in a "witness" role was both an interesting concept to see in action in addition to a crutch to help complicate things/help provide vital information, especially in regard to the concern that some trials might be unwinnable! Trials certainly felt a lot more fluid than they seemed to be in Round 1; if the aim was to give more control to the players, it seemed like that goal was certainly reached, and then some! The trial system as a whole was coherent and, for the most part, player-driven; however, while situations where Monobear is being interrogated can be inevitable, I do feel like those can get in the way of the overall pace of the trial system, and having him unable to conceal crucial evidence does make the trial seem more fair! Of course, to have the bear not meddle with the crime scene in his own way every now and again seems almost uncharacteristic of him; the organizational system for the evidence seems like it'll make it easier to see where Monobear can or can't involve himself with the crime every now and again! Case 4 of the first game, where he replaced the suicide note comes to mind; while the suicide note is indeed crucial evidence, the case was fairly solvable without it, and replacing it with a fake one certainly had an effect on Asahina.

The twists and turns of the story were excellent, and I always found myself at the edge of my seat just waiting to see what kind of new curveballs were thrown at us. It was most certainly far from predictable, even though there was quite a bit of foreshadowing that made sense given certain information! Like Claire mentioned before, I couldn't help but kick myself when I realized the tower was in the shape of a Poke Ball...in regards to how this stacked up to Round 1, that whole twist was certainly a major, yet very welcome surprise! You all certainly outdid yourselves in that regard, and you have a lot to be proud of even in regard to the more subtle details like Floor 7. I can't thank you all, Lynny, Ri and Dal for putting on such a good show, because it was truly magnificent.

Also, gosh-darn, seeing the murders and supplementary materials played out in museboxes and whatnot were real treats, and I loved seeing them whenever they popped up; I most certainly not be opposed to seeing more of those in future rounds because reading them just added that much more to the trial experience!

I can't wait to see what you all have in mind for the future. I'm sure that no matter what all of you end up doing, you'll be destined for games full of success and a hell of a lot of fun, whether you're running them or just playing along. I'm incredibly honored to have been a part of this, and I'm thrilled to see what's next for everyone. Thank you all, from the bottom of my heart, for everything you've done both to make this game incredible, and for me as friends and castmates.

Also special thanks to VG for putting up with how absolutely livid I was over that last case because I was out on a date and the second I saw the Monokuma file I flew into a blind fury
Edited 2014-08-10 17:35 (UTC)