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Monomods ([personal profile] monomods) wrote in [community profile] superhighschoollevelooc2016-07-04 11:39 pm
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It's MMMMMMOTIVE DAY

Hello, Nick vs CN! Congratulations, the wall is down and that means no more challenges! However, Housemaster Monobear does have one last motive up his sleeve before we head into endgame! Without further ado...

Natural Instincts!

This is another one of the classic sickness motives, and as the name would imply it's specifically most effective to non-humans. There are three classes of severity, ranging from asymptomatic to severe, and within reason you're welcome to mix and match symptoms as you see fit!

Asymptomatic
The only characters who can be truly asymptomatic are the humans (Sokka, Muriel, Marinette, Wirt). Characters who are part-human may start asymptomatic, but should be showing some illness by the end of the week.

Mild
Fatigue
General flu-like symptoms (fever, achiness, loss of appetite)
Confusion/disorientation
Mood swings

Severe
Hallucinations
Loss of control of powers (keep in mind setting restrictions on powers when applying this one)
Delirium/memory blackouts
Feral state

The IC post will go up Tuesday, as usual. The effects will fade on their own on Friday after the murder. If you have any questions, ask them here or ping any of the mods on Plurk!